Xcode Tools Sensei (Second Edition)
As the title suggests, Xcode Tools Sensei is a book about the developer tools that ship with every copy of Mac OS X.
I originally planned for the Second Edition of Xcode Tools Sensei to cover Xcode 3, but my plans changed with Apple unveiling a preview of Xcode 4 at WWDC. With Xcode 4 on the horizon, releasing a book that covers Xcode 3 makes little sense because the book would be quickly obsolete. To avoid releasing an obsolete book, I have decided to focus on Xcode 4 for the Second Edition.
To hold you over until I finish the Xcode 4 book, I am making available eight chapters I wrote for the Xcode 3 version of the book. These chapters were written for Xcode 3.2 and the iPhone 3.1 SDK, but most of the material applies to people running Xcode 3.1. I haven't downloaded the iPhone 4.0 SDK to determine how compatible the material is with the 4.0 SDK.
- A zipped archive of the eight chapters for easy downloading (2 MB).
- The Xcode projects chapter.
- The code editing chapter.
- The modeling tools chapter.
- The building projects chapter.
- The debugging chapter.
- The version control chapter.
- The command-line tools chapter.
- The OpenGL tools chapter.
For those of you running Mac OS X 10.3 or 10.4, the First Edition of the book is still available. It covers Xcode 1 and Xcode 2.
Questions and Comments
If you have any questions or comments about Xcode Tools Sensei, to me. I can make changes quickly, even in the print version, so don't be afraid to make any suggestions to make Xcode Tools Sensei better.
Sample Content
An article introducing Xcode. This article walks you through the creation of your first Xcode project. You'll learn how to edit source code and build your project into a working program.