Creating an OpenGL Context in SDL 2

June 18th, 2013

Filed under: OpenGL, SDL | 5 comments

SDL 2.0 has been released, which changes the way you create OpenGL contexts. This post details the changes so you can convert your old SDL/OpenGL code to SDL 2. If you are new to SDL and OpenGL, you should also read my SDL and OpenGL article, as that article covers some topics that aren’t covered […]