Creating a Custom Orthographic Projection With Pyglet

February 21st, 2012

Filed under: Game Development, OpenGL | Be the first to comment!

When you create a pyglet window, pyglet sets up an OpenGL orthographic projection for the window. The size of the projection matches the size of the window. If the window is 640 pixels wide and 480 pixels wide, the orthographic projection is 640 units wide and 480 units high. Pyglet’s default behavior works well in […]

Installing Pyglet on 64-bit Macs

January 16th, 2012

Filed under: Game Development, OpenGL | 4 comments

Pyglet is a technology to write cross-platform OpenGL games and applications in Python. If you go to the pyglet site, you will find installers for Mac OS X and Windows. The current Mac version of the installer, 1.1.4, uses Carbon, which means it doesn’t work with 64-bit applications. Not working with 64-bit applications is a […]