<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for meandmark.com</title>
	<atom:link href="http://meandmark.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://meandmark.com/blog</link>
	<description></description>
	<lastBuildDate>Thu, 02 Feb 2012 20:42:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>Comment on Using SDL with Xcode 4 by Adam</title>
		<link>http://meandmark.com/blog/2012/01/using-sdl-with-xcode-4/comment-page-1/#comment-2554</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 02 Feb 2012 20:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=432#comment-2554</guid>
		<description>This works for me on my own machine, but the resulting executable fails on a machine without SDL installed on it.

A little searching showed that I needed to add one line to the project settings:

* Select your project in the left hand pane
* Select your target
* Select the &quot;Build Settings&quot; tab
* Find the &quot;Runtime Search Paths&quot; setting and add the following value: `@loader_path/../Frameworks`

Hope this helps!</description>
		<content:encoded><![CDATA[<p>This works for me on my own machine, but the resulting executable fails on a machine without SDL installed on it.</p>
<p>A little searching showed that I needed to add one line to the project settings:</p>
<p>* Select your project in the left hand pane<br />
* Select your target<br />
* Select the &#8220;Build Settings&#8221; tab<br />
* Find the &#8220;Runtime Search Paths&#8221; setting and add the following value: `@loader_path/../Frameworks`</p>
<p>Hope this helps!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Xcode 4: Adding a Framework to Your Project by mark</title>
		<link>http://meandmark.com/blog/2011/03/xcode-4-adding-a-framework-to-your-project/comment-page-1/#comment-2553</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Thu, 02 Feb 2012 19:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=297#comment-2553</guid>
		<description>grumbler,

As far as I know PDFKit is not available for iPad. Read the following Stack Overflow question:

&lt;a href=&quot;http://stackoverflow.com/questions/3482909/can-we-use-pdfkit-framework-for-ipad&quot; rel=&quot;nofollow&quot;&gt;Can we use PDFKit framework for iPad?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>grumbler,</p>
<p>As far as I know PDFKit is not available for iPad. Read the following Stack Overflow question:</p>
<p><a href="http://stackoverflow.com/questions/3482909/can-we-use-pdfkit-framework-for-ipad" rel="nofollow">Can we use PDFKit framework for iPad?</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using SDL with Xcode 4 by Xeratol</title>
		<link>http://meandmark.com/blog/2012/01/using-sdl-with-xcode-4/comment-page-1/#comment-2552</link>
		<dc:creator>Xeratol</dc:creator>
		<pubDate>Thu, 02 Feb 2012 11:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=432#comment-2552</guid>
		<description>Thank you very much!

Now, time to make a template so I don&#039;t have to do this over and over again.</description>
		<content:encoded><![CDATA[<p>Thank you very much!</p>
<p>Now, time to make a template so I don&#8217;t have to do this over and over again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Xcode 4: Adding a Framework to Your Project by grumbler</title>
		<link>http://meandmark.com/blog/2011/03/xcode-4-adding-a-framework-to-your-project/comment-page-1/#comment-2551</link>
		<dc:creator>grumbler</dc:creator>
		<pubDate>Thu, 02 Feb 2012 05:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=297#comment-2551</guid>
		<description>Hi All,

Is there a way i can USE/IMPORT to PDFKit on my iPad Application? 
It is only available when a creating a project on MAC OS X
Please help me, i&#039;ve been searching for a week already.
THANK YOU SO MUCH</description>
		<content:encoded><![CDATA[<p>Hi All,</p>
<p>Is there a way i can USE/IMPORT to PDFKit on my iPad Application?<br />
It is only available when a creating a project on MAC OS X<br />
Please help me, i&#8217;ve been searching for a week already.<br />
THANK YOU SO MUCH</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Creating Custom Xcode 4 File Templates by Rob</title>
		<link>http://meandmark.com/blog/2011/11/creating-custom-xcode-4-file-templates/comment-page-1/#comment-2550</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Wed, 01 Feb 2012 15:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=393#comment-2550</guid>
		<description>This a pretty random find I had, but if you want the save dialog to only ask WHERE to save the file and not WHAT and WHERE, you must name one of the fields productName. Hope this saves someone the hours it took me.</description>
		<content:encoded><![CDATA[<p>This a pretty random find I had, but if you want the save dialog to only ask WHERE to save the file and not WHAT and WHERE, you must name one of the fields productName. Hope this saves someone the hours it took me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using SDL with Xcode 4 by mark</title>
		<link>http://meandmark.com/blog/2012/01/using-sdl-with-xcode-4/comment-page-1/#comment-2549</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Fri, 13 Jan 2012 18:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=432#comment-2549</guid>
		<description>exy,

SDLMain.m and .h come with the Mac version of SDL. They are in the devel-lite folder.

SDL is very picky in how you define the main() function in your game. If you don&#039;t define it properly, you get the link error you described. The start of your main() function should look like the following:

&lt;code&gt;int main(int argc, char *argv[])&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>exy,</p>
<p>SDLMain.m and .h come with the Mac version of SDL. They are in the devel-lite folder.</p>
<p>SDL is very picky in how you define the main() function in your game. If you don&#8217;t define it properly, you get the link error you described. The start of your main() function should look like the following:</p>
<p><code>int main(int argc, char *argv[])</code></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using SDL with Xcode 4 by exy</title>
		<link>http://meandmark.com/blog/2012/01/using-sdl-with-xcode-4/comment-page-1/#comment-2548</link>
		<dc:creator>exy</dc:creator>
		<pubDate>Fri, 13 Jan 2012 16:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=432#comment-2548</guid>
		<description>thanks a lot, following this - where to get proper SDLmain.m/h? (I found it there SDL12-lion-compatible.zip\SDL12-lion-compatible\src\main\macosx\)
and got errors in SDLMain.m
Apple Mach-O Linker (id) Error
Command /Developer/usr/bin/clang failed with exit code 1
ld: duplicate symbol _main in /Users/Apple/Library/Developer/Xcode/DerivedData/...</description>
		<content:encoded><![CDATA[<p>thanks a lot, following this &#8211; where to get proper SDLmain.m/h? (I found it there SDL12-lion-compatible.zip\SDL12-lion-compatible\src\main\macosx\)<br />
and got errors in SDLMain.m<br />
Apple Mach-O Linker (id) Error<br />
Command /Developer/usr/bin/clang failed with exit code 1<br />
ld: duplicate symbol _main in /Users/Apple/Library/Developer/Xcode/DerivedData/&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SDL Tips for Mac OS X by Mark Vaughn</title>
		<link>http://meandmark.com/blog/2009/12/sdl-tips-for-mac-os-x/comment-page-1/#comment-2546</link>
		<dc:creator>Mark Vaughn</dc:creator>
		<pubDate>Thu, 12 Jan 2012 15:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.meandmark.com/blog/files/sdl-tips-mac.html#unique-entry-id-1#comment-2546</guid>
		<description>No need to reply I figured it out.

Thanks Anyway,

Mark Vaughn</description>
		<content:encoded><![CDATA[<p>No need to reply I figured it out.</p>
<p>Thanks Anyway,</p>
<p>Mark Vaughn</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SDL Tips for Mac OS X by Mark Vaughn</title>
		<link>http://meandmark.com/blog/2009/12/sdl-tips-for-mac-os-x/comment-page-1/#comment-2545</link>
		<dc:creator>Mark Vaughn</dc:creator>
		<pubDate>Thu, 12 Jan 2012 04:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.meandmark.com/blog/files/sdl-tips-mac.html#unique-entry-id-1#comment-2545</guid>
		<description>Thanks for the tips Mark. I found that idevgames.com is a good place to go too. My one final question would be what frameworks am I supposed to include? I have SDL_image, SDL_mixer, SDL_ttf, SDL, and the Cocoa framework all linked together, but I get a Mach-O Linker error for some reason (see error message below). Is there another framework that I am missing? 
What I am doing is calling a function in SDLmain.m that hides my application from my main.cpp.

// Code in SDLMain.m
void HideMySDLApp(void)
{
    [NSApp hide:nil];
}

// Code in main.cpp
 if (keypressed[LCOMMAND] &amp;&amp; keypressed[Hh])
        {
            extern void HideMySDLApp(void);
            HideMySDLApp();
        }
    
}

Undefined symbols for architecture x86_64:
  &quot;HideMySDLApp()&quot;, referenced from:
      unknown() in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

&quot;unknown() is the name of my function.&quot;</description>
		<content:encoded><![CDATA[<p>Thanks for the tips Mark. I found that idevgames.com is a good place to go too. My one final question would be what frameworks am I supposed to include? I have SDL_image, SDL_mixer, SDL_ttf, SDL, and the Cocoa framework all linked together, but I get a Mach-O Linker error for some reason (see error message below). Is there another framework that I am missing?<br />
What I am doing is calling a function in SDLmain.m that hides my application from my main.cpp.</p>
<p>// Code in SDLMain.m<br />
void HideMySDLApp(void)<br />
{<br />
    [NSApp hide:nil];<br />
}</p>
<p>// Code in main.cpp<br />
 if (keypressed[LCOMMAND] &amp;&amp; keypressed[Hh])<br />
        {<br />
            extern void HideMySDLApp(void);<br />
            HideMySDLApp();<br />
        }</p>
<p>}</p>
<p>Undefined symbols for architecture x86_64:<br />
  &#8220;HideMySDLApp()&#8221;, referenced from:<br />
      unknown() in main.o<br />
ld: symbol(s) not found for architecture x86_64<br />
clang: error: linker command failed with exit code 1 (use -v to see invocation)</p>
<p>&#8220;unknown() is the name of my function.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using SDL with Xcode 4 by Vinay</title>
		<link>http://meandmark.com/blog/2012/01/using-sdl-with-xcode-4/comment-page-1/#comment-2544</link>
		<dc:creator>Vinay</dc:creator>
		<pubDate>Wed, 11 Jan 2012 06:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://meandmark.com/blog/?p=432#comment-2544</guid>
		<description>Awesome ! Thanks for this. I&#039;ve been wanting this for a while. Resorted to hacking with Emacs and Makefiles ... Great to be back in the XCode Debugger ...</description>
		<content:encoded><![CDATA[<p>Awesome ! Thanks for this. I&#8217;ve been wanting this for a while. Resorted to hacking with Emacs and Makefiles &#8230; Great to be back in the XCode Debugger &#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<br />
<b>Warning</b>:  Cannot modify header information - headers already sent by (output started at /home/szymczyk/public_html/blog/wp-includes/feed-rss2-comments.php:10) in <b>/home/szymczyk/public_html/blog/wp-includes/pluggable.php</b> on line <b>897</b><br />

